remove sync, gtk4 bugs
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+8
-4
@@ -1,10 +1,6 @@
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backend = "xrender";
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vsync = true;
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use-damage = true;
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# games bypass picom entirely when fullscreen
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unredir-if-possible = true;
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# no effects — featherweight
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shadow = false;
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fading = false;
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@@ -13,3 +9,11 @@ corner-radius = 0;
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detect-transient = true;
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detect-client-leader = true;
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unredir-if-possible = true;
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# xrender avoids picom creating its own GL context, which conflicts
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# with GTK4/WebKitGTK apps (e.g. Stremio) using their own GL context
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# on NVIDIA — that conflict was rendering such windows transparent.
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backend = "xrender";
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