vsync = true; use-damage = true; # no effects — featherweight shadow = false; fading = false; blur-background = false; corner-radius = 0; detect-transient = true; detect-client-leader = true; unredir-if-possible = true; # xrender avoids picom creating its own GL context, which conflicts # with GTK4/WebKitGTK apps (e.g. Stremio) using their own GL context # on NVIDIA — that conflict was rendering such windows transparent. backend = "xrender";