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i3-dot/picom/picom.conf
T
2026-07-28 09:17:21 +00:00

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backend = "xrender";
vsync = true;
use-damage = true;
# games bypass picom entirely when fullscreen
unredir-if-possible = true;
# no effects — featherweight
shadow = false;
fading = false;
blur-background = false;
corner-radius = 0;
detect-transient = true;
detect-client-leader = true;
# Essential NVIDIA synchronization fixes
xrender-sync-fence = true;